Call of Duty Modern Warfare II Season 2 Key Art Reveals a World at War Map and a Certain Warcom Operator

From the looks of it, the Call of Duty Modern Warfare II Season 2 key art has been revealed, and it includes some interesting details.

Season 1 kicked off some weeks ago, but the key art for the next season has seemingly already surfaced online. Courtesy of known leaker ‘Ralph Valve’ on Whatifgaming.com, this new art for the next season might have revealed some interesting new content.

Going by the key art for Modern Warfare II Season 2 and Warzone 2.0, players will once again be able to play as Daniel ‘Ronin’ Shinoda – the Warcom Operator of the Coalition faction featured in Call of Duty: Modern Warfare. In addition, the art has seemingly revealed the return of the World at War ‘Castle’ map. This medium-sized multiplayer map was also featured as a remastered map in last year’s Call of Duty: Vanguard.

We haven’t been able to discern any other interesting information from the key art, but we’ll update you as soon as we learn more about Modern Warfare II’s next season.

Call of Duty: Modern Warfare II and Warzone 2.0 are available globally now for PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, and Xbox One. Be sure to read our very own Modern Warfare II campaign review in case you’re still in doubt about whether you should play the game’s story mode.

As is common for the yearly campaigns for Call of Duty, Modern Warfare II is filled with setpieces that make the shooting gallery more than simply walking through dimly lit corridors and dropping enemies that pop out from around corners. The problem with Modern Warfare II is that many of these moments feel all too familiar from what was in prior games and merely try to emulate those highs from when story missions like All Ghillied Up or The Only Easy Day… Was Yesterday. For the former, players take the role of Gaz while working together with Captain Price to infiltrate a Spanish drug front. Donning a ghillie suit and focusing on stealth, this level is a much slower change of pace to the frantic firefights of prior missions but that pacing winds up feeling as though there’s no sense of urgency. The most iconic moment during the gameplay comes down to having to low crawl through weedy overgrowth and lie in wait as patrols pass by.

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