Ray tracing is a major selling point for the recent generations of desktop GPUs and consoles and it even made its way on mobile. ARM is getting in on the action with a new GPU line, Immortalis. Mali isn’t going away, in fact, there are two new designs to be used in premium and mid-range smartphones.
Immortalis-G715 is ARM’s first GPU to have hardware acceleration for ray tracing. The G710 from last year could do it in software, but hardware support is literally a game changer – it takes up only 4% of the shader core area, but improves performance by more than 300%.
Below is a demo…
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