Intel XeSS Shines In First Independent Tests, Better Than Native & More Comparable To NVIDIA’s DLSS 2.3 Than AMD’s FSR 2.0

The first independent and thorough review of Intel’s XeSS technology has been published by Digital Foundry and it’s more comparable to NVIDIA’s DLSS than AMD’s FSR.

Intel XeSS Comparable To NVIDIA’s DLSS 2.3 At Launch, Better Than Native Resolution

The first results of Intel’s premiere technology for its Arc Alchemist GPUs are out and it looks like XeSS, as expected, shines against its rival. In a detailed review published by Digital Foundry, we get to see the tech in action in various modes but the overall conclusion is that XeSS in its first outing is comparable to NVIDIA’s DLSS 2.3 technology rather than AMD’s FSR 2.0.

The performance and image quality evaluation was done by Digital’s Foundry’s, Alexander Battaglia who tested the technology through Shadow of The Tomb Raider. It’s been 4 years since the game launched and has become one of the go-to benchmarks for evaluating upscaling technologies such as XeSS. It was one of the first games to feature DLSS and later got support for AMD”s FSR. So this is the third upscaling technology that will be added to the game.

During testing, the tech outlet saw that Intel’s XeSS was on par with NVIDIA’s DLSS and didn’t have some of the major quality differences visualized by AMD’s FSR in similar tests. There were cases of flickering which become more prominent at lower resolutions and using the more performance-tuned modes (performance/balanced). There were also some parts of the game that displayed a moire pattern on certain surfaces and textures but overall, the visual quality wasn’t disrupted a lot, and given that the results were better than Native TAA rendering, I would say that’s a win for Intel and it’s XeSS technology.

Intel’s XeSS technology will debut in over 20 AAA titles after the launch of the Arc A700 series GPUs with Call of Duty: Modern Warfare II bringing XeSS support at launch.

Following is the full list of games that will either be patched or will have XeSS support added at launch or later on in the coming months:

Call of Duty: Modern Warfare II
Arcadegeddon
Ghostwire Tokyo
Vampire the Masquerade: Bloodhunt
Ghostbusters Spirits Unleashed
Naraka: Bladepoint
Super People
Gotham Knights
DioField Chronicle
Dolmen
Chivalry II
Redout 2
The Settlers
Death Stranding: Director’s Cut
The Riftbreaker
Hitman III
CHORUS
Shadow of The Tomb Raider
Anvil Vault Breakers

Beyond select early adopters, our XeSS SDK will be open to developers and is easy to plug in to games with a similar process to implementing TAA. We’re also working with UL, publishers of the 3DMark benchmark tool as well to create an feature test, which can be tested on any — not just Intel Arc — GPUs which support HLSL Shader Model 6. We’re excited for gamers and developers around the world to experience XeSS which will be available by the time A700 series discrete GPUs are available.

In addition to these titles, Intel has also partnered up with Hashbane Interactive, the creators of Instinction, an Unreal Engine 5-powered game with dinosaurs that is set for release in 2025. The developers have already started integrated XeSS into the game & shown a demo in the following video presentation:

Intel has stated that they will share more details such as price, performance, and availability before the products go on sale so expect more information in the coming weeks. The launch of high-end Intel Arc discrete graphics cards is scheduled for next month.

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The post Intel XeSS Shines In First Independent Tests, Better Than Native & More Comparable To NVIDIA’s DLSS 2.3 Than AMD’s FSR 2.0 by Hassan Mujtaba appeared first on Wccftech.