A Bloodborne PC port and PlayStation 5 remaster have yet to happen, and it’s not technical reasons that are preventing Sony from releasing them.
Speaking on Twitter, Lance McDonald, who developed the unofficial 60 FPS patch for the game, stated that there are no technical barriers between Bloodborne and a PC port, PlayStation 5 remaster, and Sony could do it anytime without From Software support, as it was being rumored in the past few days.
I don’t know where the “FROMSOFTWARE engine is messy / spaghetti code” idea keeps coming from. It’s not true, and there are literally zero technical barriers between Bloodborne and a PC/60fps PS5 port/re-release. Sony can do it at any time they like without FROM’s support. https://t.co/xMB0moiyLX
— Lance McDonald (@manfightdragon) September 21, 2022
Elaborating further, Lance McDonald revealed that the Bloodborne 60 FPS patch is just two lines of code and that Japan Studio had a working PC build of the game when they were shut down, so it is extremely likely Sony still has this build.
A 60fps patch for the PS4 version is 2 lines of code that need changing. Japan Studio had a build of the game that was running on Windows 7 when they were shut down and Sony likely still has that build sitting in their archives, as well as all the source for it. I’ve seen it.
— Lance McDonald (@manfightdragon) September 21, 2022
A Bloodborne PC port has been rumored to be in the works for quite some time, alongside a PlayStation 5 remaster and a sequel. If Sony does not need From Software support for a port and remaster, they could both be revealed and released at any time, even with the Japanese studio being busy with Elden Ring. As both companies haven’t talked about the game officially in a while, we shouldn’t hold our breath for an imminent announcement.
Bloodborne is now available on PlayStation 4 worldwide.
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