Atlas Fallen Delivers the Action on Next-Gen Platforms in May

Atlas Fallen, the new action-RPG from Lords of the Fallen and The Surge developer Deck13, has locked down a May release date. This was initially leaked by the PlayStation Store, but with the cat out of the bag, publisher Focus Home Entertainment went and made it official.

Take on a heroic journey in a breath-taking world covered by sand, explore ancient ruins and unearth the mysteries of the land of Atlas!#AtlasFallen releases May 16 on PS5, Xbox Series X|S and PC.

A Gameplay Reveal Trailer will be coming soon, stay tuned for new game footage! pic.twitter.com/Hw0orXtndB

— Focus Entertainment (@Focus_entmt) March 1, 2023

Given Focus Home was seemingly forced to reveal the launch date for Atlas Fallen a bit earlier than they wanted to, there’s no new trailer or gameplay available. In fact, no gameplay has been shown for the game at all, with the following cinematic trailer being the extent of what we’ve been shown.

The trailer above may make Atlas Fallen look like it’s some sort of open-world adventure, but according to Deck13 the game is more akin to something like God of War – a relatively linear action-RPG experience, with some room to explore. Official descriptions of the game also hint there may be Monster-Hunter-style elements at play as well.

While Atlas Fallen gameplay hasn’t been publicly revealed just yet, Wccftech’s Chris Wray did get to see a presentation of the game in action at last year’s Gamescom. Here’s how he described the game’s combat.

“Fighting is where Atlas Fallen appears to stand out. Inspired by games such as Monster Hunter, you can face giant monsters with multiple sections to take out. The example in the presentation was a massive crab monster with numerous areas to take out, destroying it in stages before you can finally finish it. The exciting thing is that it never looks like it loses the speed and fluidity that Deck 13 appear to be aiming for within the game.

Fighting is performed through multiple weapons linked to a few different attack types. I saw whips, swords, hammers, fists, and more in the short presentation. As your momentum increases, represented by a bar above your health, these weapons will become more deadly but leave you more vulnerable to damage from those you’re fighting. Gain enough momentum, and you’ll be able to use even more powerful and unique abilities.”

Overall, Chris’ impressions seemed to be positive…

“I can’t say that Atlas Fallen will be exactly as described above. These are my impressions from a hands-off presentation, but it has caught my attention. I like Deck 13 as a developer, and it looks like they have taken their craft to a new level and direction.”

Atlas Fallen launches on PC, Xbox Series X/S, and PS5 on May 16.

The post Atlas Fallen Delivers the Action on Next-Gen Platforms in May by Nathan Birch appeared first on Wccftech.