Wild Hearts 1.05 Update Is Now Live On PC And Consoles, Slightly Improving Performance On PC

A new update is now live for Wild Hearts, the hunting game developed by EA, Koei Tecmo and Omega Force released last month on PC and consoles, introducing light performance improvements on PC and more.

The new 1.05 update, which is also live on consoles, is a rather small update, weighing at around 850 MB, went live without official notes, so we do not know exactly what it does yet. From some quick testing, the update brings some light performance improvements on PC that are, unfortunately, still not enough, as the game still suffers from major stuttering and generally unstable performance. We will update this post with the official update notes as soon as they become available.

It is a shame that Wild Hearts launched in such a state, as I have found the game to be a compelling experience that can rival the Monster Hunter series. While gameplay generally doesn’t have the same level of depth seen in the CAPCOM series, with its unique Karakuri mechanics, Wild Hearts is a great starting point for a franchise that could reach some incredible heights, as I highlighted in my review.

Wild Hearts couldn’t have been a better start for a new IP. While the experience shares more than a few similarities with that of the Monster Hunter series, the unique monster design, the great weapon variety and the Karakuri crafting mechanics give the game a unique flavor that makes it stand out easily among similar games. Performance issues, sadly, impact the experience considerably on all formats, preventing it from reaching greater heights, but even in its current state, the game is a more than worthy purchase for fans of the genre.

Wild Hearts is now available on PC, PlayStation 5, Xbox Series X, and Xbox Series S worldwide. We will let you know more about the game’s future updates as soon as possible, so stay tuned for all the latest news.

The post Wild Hearts 1.05 Update Is Now Live On PC And Consoles, Slightly Improving Performance On PC by Francesco De Meo appeared first on Wccftech.