Since the PlayStation 3 and Xbox 360 era, Japanese developers have struggled to keep up with their Western colleagues, as, according to the NieR series creator, they are not good at adapting technology from overseas for multiple reasons. Discussing game development with Stellar Blade creative director Hyung-Tae Kim in a lengthy interview posted on IGN, Yoko Taro highlighted how it has proven difficult for Japanese developers to implement Western rendering systems, mostly because they are used to developing their own engines. Japanese developers were very late with incorporating rendering tools and middleware from the West, and even to this day, […]
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