Final Fantasy VII Rebirth used all of the additional power offered by the PlayStation 5 to improve the game’s frame rate. In the recently released Ultimania book, as reported by Shinra Archaeology Department, Lead Rendering Programmer Suichi Ikeda commented on the game’s rendering code, confirming it had to be totally rewritten after the Remake. The additional power offered by the PlayStation 5 was basically only used to improve the frame rate, and nothing was left to allocate elsewhere. If the rendering looked the same as the Remake, it was a win for the developer. FFVII Rebirth lead rendering programmer Shūichi […]
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