We recently went hands-on with the first half-hour of gameplay in STALKER 2: Heart of Chornobyl running on PC. After a brief story-heavy introductory cutscene, we were sent off running through dark corridors at our own pace with danger not far behind. As one that has had more than a short break from the S.T.A.L.K.E.R. series (Shadow of Chernobyl and the L.U.R.K. mod were honestly my last real in-depth experience with the series nearly a decade and a half ago, although I did dabble in a bit of Clear Sky back at release), so much of the world and inventory […]
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