Nexon has consistently kept The First Descendant at the forefront of graphics and display technologies. The free-to-play third-person looter shooter game looked great from the first time we saw it, but it was initially developed with Unreal Engine 4. However, the team switched to Unreal Engine 5 as soon as they could to take advantage of Nanite and Lumen, as they believed the latter in particular to be ‘essential’ for next-generation projects. In the first interview published on Wccftech two years ago, the developers confirmed support for various ray traced effects, NVIDIA DLSS Super Resolution and Frame Generation, AMD FidelityFX […]
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