With FBC: Firebreak, Finnish developer Remedy Entertainment is entering a new venture in more ways than one. The main thing is, obviously, that they are going to publish their first multiplayer game (with the exception of Death Really, which is really a unique title in their portfolio) since their foundation in 1995. This means having to come up with entirely different level design approaches and character progression systems, not to mention needing to inject some actual teamwork into the gameplay and, of course, making sure that the online infrastructure is solid. But there’s another noteworthy way in which FBC: Firebreak […]
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