Sins of a Solar Empire II, the new entry in the fan-favorite sci-fi 4X strategy franchise, launched in early access (referred to as a “technical preview” by developer Ironclad Games) last year, and today a major update was released. This update finally adds multiplayer, with some interesting features attached, including the ability for a human to jump into a game and replace an AI opponent at any time. In addition to multiplayer, the latest update also improves various ship models, tweaks how garrisons, pirates, and other features work, and more.
Here’s a bit more details on what’s included in Sins of a Solar Empire II Tech Preview 3…
“Stardock and Ironclad Games released a new update to the Technical Preview for Sins of a Solar Empire II today. The update adds the highly anticipated multiplayer feature, new ship models, an updated UI for the Research Tree, and improved textures for capital ships along with other additions.
The introduction of multiplayer is a core stage in Sins of a Solar Empire II’s development and, as such, Stardock and Ironclad are eager to get feedback from players as they continuously improve upon it. This multiplayer experience is merely the tip of the iceberg, but eager Sins players can get a solid feel for what the new engine brings to the table. For instance, players can now jump into an existing multiplayer game and take the reins from an AI empire or a friend who has to leave. This gives players a lot of flexibility, especially as competitive matches get longer and longer. Additionally, players can set up private games and invite friends (or enemies) via game codes.
While not final, many ships have also received various visual upgrades and new models have replaced the TEC Ogrov Torpedo Cruiser, Pirate Rogue, Corsair, and Pillager ships. Pirate Hideouts also have a new model in this update.”
Check out the full patch notes for the Sins of a Solar Empire II Technical Preview 3 update, right here.
The Sins of a Solar Empire II Technical Preview can be played on PC (via the Epic Games Store). A window for the game’s full release has not been specified.
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