The Last Of Us Part I PC Long Shaders Loading Times, Memory Leak Issues Are Being Looked Into

The Last Of Us Part I was finally released on PC yesterday, but it is undeniable that the successful series by Naughty Dog deserved a much better debut, as the port is plagued by a variety of issues that prevent it from being playable for a lot of different users.

A few hours after the game became available on Steam and the Epic Games Store, Naughty Dog took to Twitter to update players about the PC port of their game, confirming they are currently looking into a variety of issues, such as long shaders loading time, performance and stability issues when shaders are loading in the background, boot, and memory leak issues. Patches are in the works and will be released as soon as possible, as confirmed on the official support page.

The Last of Us Part I PC players: we’ve heard your concerns, and our team is actively investigating multiple issues you’ve reported.

We will continue to update you, but our team is prioritizing updates and will address issues in upcoming patches.

— Naughty Dog (@Naughty_Dog) March 28, 2023

With so many issues, one has to wonder in which state The Last of Us Part I PC port was when the game was delayed last month. PC ports of former PlayStation exclusives have been spot-on in the past few months, so it would be interesting to learn what led to this disappointing launch. The fact that Iron Galaxy, the studio behind the terrible port of Batman: Arkham Knight, worked on it didn’t inspire much confidence, although the studio did release a decent PC port with the Uncharted: Legacy of Thieves Collection.

Once The Last of Us Part I gets fixed on PC, players will be in for a threat, as it is the definitive version of one of the best games ever made, although the complete removal of the original’s multiplayer mode hurts the experience, as highlighted by Kai in his review of the PlayStation 5 release.

The Last of Us Part I is now available on PC and PlayStation 5 worldwide. We will keep you updated on future patches as soon as more come in on them, so stay tuned for all the latest news.

The post The Last Of Us Part I PC Long Shaders Loading Times, Memory Leak Issues Are Being Looked Into by Francesco De Meo appeared first on Wccftech.