Bloodborne Level Design Was Impacted by the PlayStation 4 Hardware Limitations, New Video Details

Despite having been released almost ten years ago, Bloodborne still hides some interesting secrets that highlight how the PlayStation 4 hardware impacted several aspects of the game. As detailed by a very interesting video shared a few days ago by Lance McDonald on YouTube, a well-known hacker who released the game’s unofficial 60 FPS patch, the game’s level design was impacted by the PlayStation 4 hardware limitation. In the game’s network test and early alpha versions, after defeating Father Gascoigne, the hunter could reach Oedon Chapel by going through a nondescript area, which was later improved with additional props and […]

Read full article at https://wccftech.com/bloodborne-design-playstation-4-limitations/