The software Lossless Scaling has just received a major update to its universal Frame Generation component. Originally introduced on January 10, 2024, the FG feature is now considered in version 2.0 thanks to efficiency improvements and noticeable reductions in artifacts. The flip side is that the GPU load caused by Lossless Scaling’s FG has increased, too, although there’s also a new Performance mode that retains the performance of the previous version. Here’s the full change log shared by the developer: – Enhanced architecture for processing large-scale movements, enabling efficient usage at lower frame rates. Hence, the minimum recommended base frame […]
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