UNIGINE’s latest v2.19 update adds several optimizations for CPUs while also reducing memory requirements by a lot. Unignine Revamps CPU & Memory Side With Major Optimizations In Latest v2.19 Release [Press Release]: Key Changes Multi-threaded renderer that significantly enhances CPU-side performance Engine startup loading optimization Major optimizations to reduce RAM usage Improved streaming system, including async node loading Support for OpenXR Upgraded character animation system (experimental) Support for USD format export Integration with .NET 8 SpiderVision plugin for multi-monitor/curved screen image output Video streaming via WebRTC (experimental) Engine Startup Loading Optimization Meshes and properties are now loaded asynchronously in separate […]
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