The software Lossless Scaling has just received a major update from developer THS. The Frame Generation component that was released exactly one year ago has been upgraded to version 3.0 (beta), introducing what the developer has described as major improvements across the board in quality, latency, and performance. Flickering and border artifacts have been reduced, benefiting motion clarity and smoothness alike. GPU load has also shrunk by a sizable 40% compared to LSFG 2 x2 in non-Performance Mode, while multipliers above x2 have had their GPU load reduced by over 45% compared to the previous version of the software. Perhaps […]
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