Meta continues to develop the hardware foundations of the Metaverse and today CEO Mark Zuckerberg showed off several prototypes. Most of them are designed to test one particular feature that the team considers essential to rendering lifelike VR.
The first prototype is dubbed “Butterscotch” and its focus is on increasing the pixel count to achieve what the team calls “retinal resolution”. That is around 60 pixels per degrees. The prototype achieved 55px/deg, using 2.5 times as many pixels as the Quest 2 that cover only half the field of view. Anyway, the goal is for the display to be sharp…
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