The software Lossless Scaling was updated this week to support a new feature called Adaptive Frame Generation. As you may recall, Lossless Scaling made the news in early 2024 when it introduced a universal frame generation feature that worked practically on all GPU and PC games. The developer continued to improve the feature by adding more generated frames with X3 and X4 modes, not to mention last month’s 3.0 beta update that improved latency and reduced artifacts. Now, with beta version 3.1, Adaptive Frame Generation can be selected to dynamically adjust fractional multipliers to maintain a set frame rate picked […]
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