Some interesting Assassin’s Creed Shadows behind-the-scenes data revealed during this year’s Game Developer Conference reveals why more and more developers are leaving baked lighting behind in favor of ray tracing. During the Rendering Assassin’s Creed Shadows presentation presented by Ubisoft’s Nicolas Lopez, as reported on the ResetERA forums, a background for global illumination usage in the series was provided, highlighting how the more complex the game world got, the more compromises had to be made. Assassin’s Creed Unity features one of the most stunning examples of baked global illumination to date, which was made possible by the relatively small world […]
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