It’s been around six and a half years since the NVIDIA PhysX SDK went open source under the 3-Clause BSD license. However, not all of it was actually open source. This changed only recently, with the release on GitHub of the GPU simulation kernel source code. Here’s the message shared by NVIDIA, along with the release of the shader implementation of the Flow SDK: We’re excited to share that the latest update to the PhysX SDK now includes all the GPU source code, fully licensed under BSD-3! With over 500 CUDA kernels powering features such as rigid body dynamics, fluid […]
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