The PlayStation 5 Pro AI-powered PSSR upscaler has made some nice progress lately, so much so that it now reportedly always delivers better image quality than TAA, temporal anti-aliasing. Speaking with Digital Foundry regarding the revamped version of the Anvil Engine that powers Assassin’s Creed Shadows, Engine Technical architects Nicolas Lopez and Pierre Fortin and Project Lead Programmer Rendering Sébastien Daigneault commented on why the PlayStation 5 Pro version of the game currently doesn’t support the PSSR upscaler, saying that, at the time of shipping the game, they found better results with TAA. However, after an in-depth collaboration with Sony […]
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