Saros Would Never Have Been Made if Housemarque Had Stayed Independent; Budget Is Estimated to Be Close to Alan Wake 2’s

OSTN Staff

Saros

Housemarque’s next game, Saros, would never have been possible if the studio remained independent, according to its CEO. Speaking with Finnish publication Helsingin Sanomat, Housemarque CEO Ilari Kuittinen commented on the acquisition of the studio by Sony, saying that it brought some cultural changes to the studio, such as having to conform to Sony’s HR practices, but also more financial resources that have allowed the developer to move to new offices, and effectively make Saros possible, as Housemarque would have never been able as an independent studio to invest as much as was needed for the development of the game, […]

Read full article at https://wccftech.com/saros-housemarque-budget-alan-wake-2/